DirectX 12 in Wine

Bruno Jesus 00cpxxx at
Wed Jan 25 10:47:36 CST 2017

On Wed, Jan 25, 2017 at 2:12 PM, Józef Kucia <joseph.kucia at> wrote:
> The first step for implementing D3D12 in Wine is adding a support for
> Vulkan. This is required in order to properly implement DXGI
> swapchains which are linked to a given HWND. Generally, I recommend to
> focus on Vulkan support first. Vulkan support in Wine will be
> immediately beneficial to Vulkan applications, and it is the starting
> point for further D3D12 work.

That is a win-win situation as Vulkan is already implemented in
Staging for almost 1 year, so most likely mature enough.

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