Please add a test. On Sun, Jan 29, 2017 at 12:25 AM, Guillaume Charifi <guillaume.charifi at sfr.fr> wrote: > + GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object, > + desc->u.buffer.start_idx, desc->u.buffer.count)); This is wrong.