[PATCH 07/10] wined3d: Add dispatch_compute() draw primitive.
Józef Kucia
joseph.kucia at gmail.com
Mon Jan 30 07:15:05 CST 2017
On Sun, Jan 29, 2017 at 2:43 PM, Guillaume Charifi
<guillaume.charifi at sfr.fr> wrote:
> + if (!context_apply_draw_state(context, device, state))
> + {
> + context_release(context);
> + WARN("Unable to apply draw state, skipping draw.\n");
> + return;
> + }
I don't think it makes sense to apply all states for compute pipeline.
Note that graphics pipeline and compute pipeline have separate UAV
bindings.
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