[PATCH 3/3] d3dx9/tests: Add tests for array of samplers.
Paul Gofman
gofmanp at gmail.com
Wed Jul 5 12:40:31 CDT 2017
On 07/05/2017 08:29 PM, Matteo Bruni wrote:
> 2017-06-28 13:28 GMT+02:00 Paul Gofman <gofmanp at gmail.com>:
>
> Sorry for the delayed reviews. I did it at last...
>
>> #define test_effect_preshader_compare_shader_bytecode(a, b, c, d) \
>> @@ -4505,12 +4551,38 @@ static void test_effect_preshader(IDirect3DDevice9 *device)
>> hr = IDirect3DDevice9_GetSamplerState(device, 0, D3DSAMP_MAGFILTER, &value);
>> ok(hr == D3D_OK, "Got result %#x.\n", hr);
>> todo_wine ok(value == 3, "Unexpected sampler 0 magfilter %u.\n", value);
>> +
>> + hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MINFILTER, &value);
>> + ok(hr == D3D_OK, "Got result %#x.\n", hr);
>> + ok(value == 1, "Unexpected sampler 1 minfilter %u.\n", value);
>> + hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MAGFILTER, &value);
>> + ok(hr == D3D_OK, "Got result %#x.\n", hr);
>> + todo_wine
>> + ok(value == 1, "Unexpected sampler 1 magfilter %u.\n", value);
> Not new or really related to this patch: any idea about what's going
> on with the magfilter state computation? I didn't really look into it, does
> it have to do with default parameter values by any chance?
>
>
It needs type casting, the output table for FXLC is always float, but
the input for state is integer, thus an enormous value failing the test.
I was thinking of adding type specifier to state table in effect.c and
doing the cast, but did not come to that yet.
More information about the wine-devel
mailing list