[PATCH 7/7] d3dx9: Support skip_constants parameter for effect.

Paul Gofman gofmanp at gmail.com
Tue Jul 11 03:50:54 CDT 2017


On 07/11/2017 12:04 AM, Matteo Bruni wrote:
>
>> +        for (j = 0; j < skip_constant_name_count; ++j)
>> +        {
>> +            if (!strcmp(cdesc[index].Name, skip_constants_names[j]))
> I assume the skip_constants thing isn't used often and, when it is,
> very few constants (1-3) are in the list. If that's not the case, we
> might want to use an rbtree for the constant names.
>
>
The only program I know to use it is that one in the bug, and it uses 
~5-6 constants in the list. It is not likely that we can expect much 
more constants somewhere. This loop affects effect creation only. 
Besides, I am not sure rbtree will provide much of optimization for such 
number of constants (and probably its creation effort is also should 
taken into account), the optimization would require some profiling on 
this. I would suggest to leave it as a plain array lookup and not to 
make this part more complicated. If we ever find reasonable to optimize 
effect creation, I suppose there are much wider used parts to start 
from. What do you think?




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