D3D Shaders - how does it work?

Henri Verbeet hverbeet at gmail.com
Mon Jul 17 09:26:18 CDT 2017


On 17 July 2017 at 15:33, Thomas Berger <loki at lokis-chaos.de> wrote:
> i'm digging in the shader code for some hours right now, to understand what
> must be done to fix #41173 [1] and #40873 [2].
>
Quite frankly, I think those bug reports are questionable to begin
with. The level of analysis seems to be "I saw a FIXME", without any
reasoning how that's related to any negative effect in the
application. You could use shader_glsl_nop() as handler to make the
FIXME go away, but WINEDEBUG=-all would do that without having to
touch any source code. Phrased differently, what is the problem you're
*really* trying to solve? The FIXME may not have anything to do with
it.



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