[PATCH 2/8] d3d11: Fix race condition in d3d_blend_state_create().

Henri Verbeet hverbeet at gmail.com
Fri Jul 21 06:17:34 CDT 2017


On 20 July 2017 at 14:10, Józef Kucia <jkucia at codeweavers.com> wrote:
> Arguably we could use a different mutex for "device->blend_states".
>
Yeah. Generally speaking we'd like wined3d locking to be more
fine-grained, but there are probably a bunch of issues with that.



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