[PATCH 2/4] ntdll: Provide more accurate virtual memory counters.

Matteo Bruni matteo.mystral at gmail.com
Mon Jun 5 12:41:06 CDT 2017


2017-06-05 16:15 GMT+02:00 Akihiro Sagawa <sagawa.aki at gmail.com>:
> On Sun, 4 Jun 2017 22:51:10 -0600, Alex Henrie wrote:
>> Out of curiosity, is there a particular application that depends on
>> this behavior? It could be argued that reporting the value from the
>> native operating system is better because it tells what's really
>> happening in the process.
>>
>> -Alex
>
> Good question. I'm trying to fix Sorcery Jokers (trial) issue, bug 43119.
> The application repeatedly trys to allocate virtual memory as much as
> possible, and measures available memory size by GlobalMemoryStatusEx().
>
> This patch is better than nothing. The application stops memory
> allocation about 384MB (0x17ffffff) free. After the allocation, it
> succeeds to load libGL.so. However, it shows driver pointer missing
> error when loading DRI driver, radeonsi_dri.so. I'm still in trouble
> with this point.
>
> By the way, I have another idea about this issue. That is reserving
> virtual memory area when loading wined3d.dll and release it just before
> loading OpenGL libraries. Being hackish idea, I chose the forementioned
> method in the beginning.

As far as hacks go, does adding some arbitrary "reserved" amount to
pvmi.VirtualSize make any difference?



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