[PATCH 2/4] ntdll: Provide more accurate virtual memory counters.

Akihiro Sagawa sagawa.aki at gmail.com
Wed Jun 7 09:58:22 CDT 2017


On Tue, 6 Jun 2017 17:40:26 -0600, Alex Henrie wrote:
> When I try to run that game, I get "Failed to load libGL: libGL.so.1:
> failed to map segment from shared object" with or without your
> patchset.
> 
> I also tried adding 100, 500, and 1000 MB to pvmi->VirtualSize and
> pvmi->PeakVirtualSize and that didn't help either.
> 
> So, although this patchset is interesting, I'm not convinced that it's
> the right solution. There must be something else going on.
> 
> -Alex

Thanks for testing and feedback. Indeed, it needs some improvements.
I'll find out more about tihs issue.

Akihiro Sagawa




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