[v2 PATCH] include/wincodec.idl: Stop redefinition of ID2D1Image

Vincent Povirk madewokherd at gmail.com
Thu Jun 15 11:49:32 CDT 2017


Why can't we handle this the way that d2d1.idl does? It doesn't
include wincodec.idl, but it declares the interfaces it uses from
there.

I know the Windows SDK doesn't do that, but that's probably because
the SDK headers are weird and don't declare the d2d1 interfaces in an
idl.



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