Approach to debugging wine issues

Fabian Maurer dark.shadow4 at web.de
Fri Jun 16 12:32:56 CDT 2017


> Hi,
> 
> You already found the one ironclad rule: Don't study Microsoft code,
> disassembled or leaked C code.
> 
> Disassembling the game code is generally OK because we do not
> reimplement the game.
> 
> Wrt your suggestion of comparing the control flow in the game with
> builtin and native d3dxof: This is getting awfully close to
> disassembling of the native DLL. A cleaner approach would be to
> replicate the d3dxof calls the game makes in your own program and see
> where your program starts to receive different results. The good side
> effect of this is that you can use this code as a test case to submit
> along with your fix :-). See dlls/d3dxof/tests for existing tests.
> 
> Cheers,
> Stefan
> 

Thank you, I'll try my best.

Regards,
Fabian Maurer




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