[PATCH 1/2] d3drm: Added IDirect3DRMAnimation stub

Henri Verbeet hverbeet at gmail.com
Fri Jun 23 09:14:09 CDT 2017


On 23 June 2017 at 15:15, Nikolay Sivov <nsivov at codeweavers.com> wrote:
> +static HRESULT WINAPI d3drm_animation2_QueryInterface(IDirect3DRMAnimation2 *iface, REFIID riid, void **out)
> +{
> +    struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
> +
> +    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
> +
> +    if (IsEqualGUID(riid, &IID_IDirect3DRMAnimation)
> +            || IsEqualGUID(riid, &IID_IDirect3DRMObject)
> +            || IsEqualGUID(riid, &IID_IUnknown))
> +    {
> +        *out = &animation->IDirect3DRMAnimation_iface;
> +    }
> +    else if (IsEqualGUID(riid, &IID_IDirect3DRMAnimation2))
> +    {
> +        *out = &animation->IDirect3DRMAnimation2_iface;
> +    }
> +    else
> +    {
> +        *out = NULL;
> +        WARN("%s not implemented, returning CLASS_E_CLASSNOTAVAILABLE.\n", debugstr_guid(riid));
> +        return CLASS_E_CLASSNOTAVAILABLE;
I suspect CLASS_E_CLASSNOTAVAILABLE is correct, since other d3drm
interfaces are unusual like that as well, but it would be good to have
that backed up by the tests.



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