[PATCH 2/8] wined3d: Unbind textures in context_bind_shader_resources().

Henri Verbeet hverbeet at gmail.com
Thu Mar 9 04:55:07 CST 2017


On 9 March 2017 at 11:51, Józef Kucia <joseph.kucia at gmail.com> wrote:
> On Thu, Mar 9, 2017 at 11:20 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
>> Tangentially, how does this work with "Aon9" shaders?
>
> "Aon9" shaders don't work in wined3d. For example, constant buffers
> aren't handled correctly (we have a todo_wine for this). I don't
> expect texture bindings to work properly in the current git or after
> this change. I think that "Aon9" shaders are rather a low priority
> thing. Generally, apps don't seem to ship shaders compiled with
> feature level 9 support.
Yeah, I didn't mean in wined3d as such, but I'd expect those to just
use the corresponding shader resource view and sampler when
referencing a SM3 sampler, right?



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