wined3d: A grammar fix in a comment.
Henri Verbeet
hverbeet at gmail.com
Mon Mar 13 06:04:04 CDT 2017
On 12 March 2017 at 20:47, Francois Gouget <fgouget at free.fr> wrote:
> @@ -3645,8 +3645,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
> gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
> gl_info->limits.compute_samplers = gl_max;
> TRACE("Max compute samplers: %u.\n", gl_info->limits.compute_samplers);
> - /* A majority of OpenGL implementations allow to statically partition
> - * the set of texture bindings into six separate sets. */
> + /* A majority of OpenGL implementations allow applications to statically
> + * partition the set of texture bindings into six separate sets. */
I think that changes the meaning somewhat.
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