[PATCH] wined3d: Zero-initialize count.

Henri Verbeet hverbeet at gmail.com
Thu Mar 16 08:06:57 CDT 2017


On 15 March 2017 at 17:50, Huw Davies <huw at codeweavers.com> wrote:
> This prevents the loop below accessing beyond multisample_types
> if the GL_NUM_SAMPLE_COUNTS call fails.
>
I think making this a little more robust is fine, but that call should
never fail.



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