[PATCH 4/7] wined3d: Save pixel and vertex shader resource views in stateblocks.
Henri Verbeet
hverbeet at gmail.com
Sun Mar 26 13:55:37 CDT 2017
On 24 March 2017 at 17:14, Józef Kucia <jkucia at codeweavers.com> wrote:
> @@ -3132,6 +3132,8 @@ struct wined3d_saved_states
> WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
> WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
> BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
> + DWORD pixel_shader_resource_views : 16; /* MAX_FRAGMENT_SAMPLERS, 16 */
> + DWORD vertex_shader_resource_views : 16; /* MAX_VERTEX_SAMPLERS, 4 */
So why is it 16 bits wide?
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