[PATCH 3/6] d3d11/tests: Port test_clear_state() from d3d10core.
Józef Kucia
joseph.kucia at gmail.com
Wed May 10 08:24:26 CDT 2017
On Tue, May 9, 2017 at 3:10 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> On 9 May 2017 at 12:51, Józef Kucia <jkucia at codeweavers.com> wrote:
>> + refcount = ID3D11Device_Release(device);
>> + ok(!refcount, "Device has %u references left.\n", refcount);
>> +}
> This test hangs for me on Windows. Specifically, the issue seems to be
> the final release of the device.
Unfortunately I cannot reproduce the issue here. It works fine for me
on Windows 7 (Nvidia) and Windows 10 (AMD and Intel).
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