[v5 PATCH 1/3] wined3d: Send texture updates through the command stream.
Henri Verbeet
hverbeet at gmail.com
Thu May 25 06:02:49 CDT 2017
On 24 May 2017 at 16:08, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> Am 2017-05-24 um 15:49 schrieb Masanori Kakura:
>> + for (j = 0; j < layer_count; ++j)
>> + {
>> + wined3d_cs_emit_blt_sub_resource(cs,
>> + &dst_texture->resource, j * dst_level_count + i, &box,
>> + &src_texture->resource, j * src_level_count + i + src_skip_levels, &box,
>> + 0, NULL, WINED3D_TEXF_POINT);
>> + }
> I don't like emitting new operations in the CS handler instead of doing
> the actual operation. Maybe this can be avoided with some refactoring of
> wined3d_cs_exec_blt_sub_resource?
>
Yeah, that's a consideration, although it probably shouldn't be the
focus right now.
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