[PATCH 6/6] d3dx9: Merge constant setting for child parameters when possible.
Paul Gofman
gofmanp at gmail.com
Mon May 29 13:44:10 CDT 2017
On 05/29/2017 09:24 PM, Matteo Bruni wrote:
> 2017-05-24 11:46 GMT+02:00 Paul Gofman <gofmanp at gmail.com>:
>
>> + if (!(const_set->table == current_table && current_start_offset == start_offset
>> + && const_set->direct_copy == first_const->direct_copy
>> + && current_data == const_set->param->data
>> + && (const_set->direct_copy || (first_const->param->type == const_set->param->type
>> + && first_const->param->class == const_set->param->class
>> + && first_const->param->columns == const_set->param->columns
>> + && first_const->param->rows == const_set->param->rows
>> + && first_const->register_count == const_set->register_count
>> + && (i == const_tab->const_set_count - 1
>> + || first_const->param->element_count == const_set->param->element_count)))))
>> + {
>> + TRACE("direct_copy %u, i %u, index %u, param %s.%s, current_data %p, const_set->param->data %p, "\
>> + "current_start_offset %u, start_offset %u, const_set->table %u, current_table %u.\n",
>> + const_set->direct_copy, i, index, debugstr_a(param->name),
>> + debugstr_a(const_set->param->name), current_data, const_set->param->data,
>> + current_start_offset, start_offset, const_set->table, current_table);
>> + break;
>> + }
> This looks like a debug trace.
>
>> + TRACE("Merging %u child parameters for %s, not merging %u, direct_copy %u.\n", i - index,
>> + debugstr_a(param->name), const_tab->const_set_count - i, first_const->direct_copy);
> I guess it's intentional that you're printing this even when not
> merging anything, in that case the TRACE sounds a bit awkward though.
> Maybe have a separate TRACE for that case?
Both traces are to have a possibility to check from trace log what is
merged and not "merged" and why, for performance analysis. If you think
it is more of debug I can remove it, though since it is in
initialization only I was thinking it does not add too much noise.
>
> BTW, please format the BOOL with %#x.
>
>> + if (i > index + 1)
>> + {
>> + first_const->element_count = element_count;
>> + if (first_const->direct_copy)
>> + {
>> + first_const->element_count = 1;
>> + if (index == start_index
>> + && !(param->type == D3DXPT_VOID && param->class == D3DXPC_STRUCT))
>> + {
>> + if (param_type_to_table_type(param->type) == PRES_VT_MAX)
>> + return D3DERR_INVALIDCALL;
>> + first_const->param = param;
>> + }
>> + first_const->register_count = get_reg_offset(current_table, current_start_offset)
>> + - first_const->register_index;
>> + }
>> + memmove(&const_tab->const_set[index + 1], &const_tab->const_set[i],
>> + sizeof(*const_tab->const_set) * (const_tab->const_set_count - i));
>> + const_tab->const_set_count -= i - index - 1;
>> + }
> Just for my own curiosity, do you think it's significant to merge
> non-direct_copy entries? Not that it hurts anything to have it.
>
>
Yes, it is crucial together with the next patches I did not send yet.
Even in this patchset removing extra const_set entries is beneficial: it
removes a lot of dirty checks when skipping const_set's from the same
parameter on CommitChanges, and also initializing the data for inner
loops less times. In the next patches which is not there yet I:
- Factor out type conversion which can be used for an array of values,
removing switching for each value being set;
- Introduce a separate path for setting scalar and vectors (which is
simpler than general matrix case an quite often may be grouped
effectively even when it is not 'direct_copy');
- Optimize matrix settings loops.
Copying ~100 element array with transpose is quite a common case.
Merging them in a one const_set and doing that things further is a huge
optimization actually.
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