[PATCH v2] d3dx9: Reduce rounding error in D3DXQuaternionToAxisAngle
Henri Verbeet
hverbeet at gmail.com
Thu Nov 9 18:07:23 CST 2017
On 9 November 2017 at 20:04, Alex Henrie <alexhenrie24 at gmail.com> wrote:
> v2: Change 2.0f to simply 2.0 to make it clear that truncation is done
> after multiplication.
Mostly for what it's worth, note that that makes no difference for a
multiplication by two. The exponent is incremented, the significand
stays the same.
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