[PATCH 3/9] wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().

Henri Verbeet hverbeet at codeweavers.com
Wed Nov 15 15:13:02 CST 2017


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d19f279..342905c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4202,7 +4202,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
     }
 
     wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
-            src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT);
+            src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
 
     return WINED3D_OK;
 }
-- 
2.1.4




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