[PATCH 3/9] wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
Henri Verbeet
hverbeet at codeweavers.com
Wed Nov 15 15:13:02 CST 2017
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d19f279..342905c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4202,7 +4202,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
}
wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
- src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT);
+ src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
return WINED3D_OK;
}
--
2.1.4
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