[PATCH 1/2] d3d11: Test shader class instance count

Lucian Poston lucian.poston at gmail.com
Thu Nov 23 11:58:49 CST 2017


https://bugs.winehq.org/show_bug.cgi?id=44052

Signed-off-by: Lucian Poston <lucian.poston at gmail.com>
---
 dlls/d3d11/tests/d3d11.c | 32 +++++++++++++++++++++++++-------
 1 file changed, 25 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 59f2e6ef9f..615d7c1096 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -8622,7 +8622,7 @@ static void test_clear_state(void)
     UINT sample_mask;
     UINT stencil_ref;
     ULONG refcount;
-    UINT count, i;
+    UINT count, i, instance_count;
     HRESULT hr;
 
     device_desc.feature_level = &feature_level;
@@ -8653,8 +8653,11 @@ static void test_clear_state(void)
     {
         ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
     }
-    ID3D11DeviceContext_VSGetShader(context, &tmp_vs, NULL, 0);
+    instance_count = 100;
+    ID3D11DeviceContext_VSGetShader(context, &tmp_vs, NULL, &instance_count);
     ok(!tmp_vs, "Got unexpected vertex shader %p.\n", tmp_vs);
+    todo_wine
+    ok(instance_count == 0, "Expected 0 instances, got %u.\n", instance_count);
 
     ID3D11DeviceContext_HSGetConstantBuffers(context, 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT,
             tmp_buffer);
@@ -8672,8 +8675,11 @@ static void test_clear_state(void)
     {
         ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
     }
-    ID3D11DeviceContext_HSGetShader(context, &tmp_hs, NULL, 0);
+    instance_count = 100;
+    ID3D11DeviceContext_HSGetShader(context, &tmp_hs, NULL, &instance_count);
     ok(!tmp_hs, "Got unexpected hull shader %p.\n", tmp_hs);
+    todo_wine
+    ok(instance_count == 0, "Expected 0 instances, got %u.\n", instance_count);
 
     ID3D11DeviceContext_DSGetConstantBuffers(context, 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT,
             tmp_buffer);
@@ -8691,8 +8697,11 @@ static void test_clear_state(void)
     {
         ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
     }
-    ID3D11DeviceContext_DSGetShader(context, &tmp_ds, NULL, 0);
+    instance_count = 100;
+    ID3D11DeviceContext_DSGetShader(context, &tmp_ds, NULL, &instance_count);
     ok(!tmp_ds, "Got unexpected domain shader %p.\n", tmp_ds);
+    todo_wine
+    ok(instance_count == 0, "Expected 0 instances, got %u.\n", instance_count);
 
     ID3D11DeviceContext_GSGetConstantBuffers(context, 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT,
             tmp_buffer);
@@ -8710,8 +8719,11 @@ static void test_clear_state(void)
     {
         ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
     }
-    ID3D11DeviceContext_GSGetShader(context, &tmp_gs, NULL, 0);
+    instance_count = 100;
+    ID3D11DeviceContext_GSGetShader(context, &tmp_gs, NULL, &instance_count);
     ok(!tmp_gs, "Got unexpected geometry shader %p.\n", tmp_gs);
+    todo_wine
+    ok(instance_count == 0, "Expected 0 instances, got %u.\n", instance_count);
 
     ID3D11DeviceContext_PSGetConstantBuffers(context, 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT,
             tmp_buffer);
@@ -8730,8 +8742,11 @@ static void test_clear_state(void)
     {
         ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
     }
-    ID3D11DeviceContext_PSGetShader(context, &tmp_ps, NULL, 0);
+    instance_count = 100;
+    ID3D11DeviceContext_PSGetShader(context, &tmp_ps, NULL, &instance_count);
     ok(!tmp_ps, "Got unexpected pixel shader %p.\n", tmp_ps);
+    todo_wine
+    ok(instance_count == 0, "Expected 0 instances, got %u.\n", instance_count);
 
     ID3D11DeviceContext_CSGetConstantBuffers(context, 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT,
             tmp_buffer);
@@ -8750,8 +8765,11 @@ static void test_clear_state(void)
     {
         ok(!tmp_sampler[i], "Got unexpected sampler %p in slot %u.\n", tmp_sampler[i], i);
     }
-    ID3D11DeviceContext_CSGetShader(context, &tmp_cs, NULL, 0);
+    instance_count = 100;
+    ID3D11DeviceContext_CSGetShader(context, &tmp_cs, NULL, &instance_count);
     ok(!tmp_cs, "Got unexpected compute shader %p.\n", tmp_cs);
+    todo_wine
+    ok(instance_count == 0, "Expected 0 instances, got %u.\n", instance_count);
     ID3D11DeviceContext_CSGetUnorderedAccessViews(context, 0, D3D11_PS_CS_UAV_REGISTER_COUNT, tmp_uav);
     for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
     {
-- 
2.13.6




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