[PATCH 1/2] dx8vb: Add D3DX8 coclass plus ID3DX8 interface and its dependencies
Fabian Maurer
dark.shadow4 at web.de
Sat Oct 14 09:19:51 CDT 2017
> How exactly this is supposed to work?
I'm not exactly sure what you mean. The dll implements two COM interfaces that
seem to be used for providing directx support.
> When you mentioned such dx8-vb
> style wrappers exist I thought about usual scripting way to create and
> access them, yet your idls don't define a type library and interface
> wrappers are not IDispatch descendants. Normal way is to create factory
> object using ProgID for example, in this case DXD8, and then all method
> are requested using IDispatch.
Well, the native dll doesn't seem to be using IDispatch, just took a look at
its typelib. I'm not sure, am I doing something wrong here?
> Also, is it possible to reuse actual dx8 headers for enums and the like ?
Ah yes, some of them surely can be replaced with stuff from the headers. I'll
try as much as is possible.
> P.S. for enum members please use hex notation for fourcc values, and
> FORCE_DWORD things.
Will do.
Regards,
Fabian Maurer
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