[PATCH 1/4] dx8vb: Add stubs for D3DX8 interface

Nikolay Sivov bunglehead at gmail.com
Mon Oct 30 20:01:36 CDT 2017


On Tue, Oct 31, 2017 at 2:31 AM, Fabian Maurer <dark.shadow4 at web.de> wrote:

>
>         main.c
>
>  IDL_SRCS = dx8vb.idl
> diff --git a/dlls/dx8vb/d3dx8.c b/dlls/dx8vb/d3dx8.c
> new file mode 100644
> index 0000000000..2959849547
> --- /dev/null
> +++ b/dlls/dx8vb/d3dx8.c
> @@ -0,0 +1,861 @@
> + /*
> + * Copyright 2017 Fabian Maurer
> + *
> + * This library is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * This library is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with this library; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301,
> USA
> + */
> +
> +#define COBJMACROS
> +
> +#include "config.h"
> +
> +#include "dx8vb_private.h"
> +#include "ocidl.h"
> +
> +#include "wine/debug.h"
> +
> +WINE_DEFAULT_DEBUG_CHANNEL(dx8vb);
> +
> +typedef struct
> +{
> +    ID3DX8 ID3DX8_iface;
> +    LONG ref;
> +} d3dx8;
> +
> +static inline d3dx8 *impl_from_ID3DX8(ID3DX8 *iface)
> +{
> +    return CONTAINING_RECORD(iface, d3dx8, ID3DX8_iface);
> +}
> +
> +/*** d3dx8 - IUnknown methods ***/
> +
>

Comment seems a bit useless, you're not going to use this file for anything
else.


> +static HRESULT WINAPI d3dx8_QueryInterface(ID3DX8 *iface, REFIID riid,
> void **ppv)
> +{
> +    d3dx8 *This = impl_from_ID3DX8(iface);
> +
> +    TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppv);
> +
> +    *ppv = NULL;
> +
> +    if (IsEqualGUID(riid, &IID_IUnknown))
> +        *ppv = &This->ID3DX8_iface;
> +    else if(IsEqualGUID(riid, &IID_ID3DX8))
> +        *ppv = &This->ID3DX8_iface;
> +    else if(IsEqualGUID(riid, &IID_IPersistPropertyBag))
> +        FIXME("No interface for IID_IPersistPropertyBag\n");
> +    else if(IsEqualGUID(riid, &IID_IPersistStreamInit))
> +        FIXME("No interface for IID_IPersistStreamInit\n");
> +    else
>

Where does this come from?
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