[PATCH 4/4] dx8vb: Implement Direct3D8 methods
dark.shadow4 at web.de
Tue Oct 31 08:11:23 CDT 2017
> Why do you need a proxy IDirect3D8 implementation in dx8vb? Is there any
> difference between dx8vb and d3d8?
The interfaces in dx8vb are different interfaces, with different GUID and
sometimes slightly different method definitions and behavior. I don't know why
they did it that way, but I don't see another way than to have a wrapper for
all of these. If there is an easier way, I'd love to hear it.
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