[resend PATCH] d3d9/tests: Some tests for D3DPRESENTFLAG_LOCKABLE_BACKBUFFER mode
Henri Verbeet
hverbeet at gmail.com
Tue Sep 19 06:14:45 CDT 2017
On 19 September 2017 at 08:00, Nikolay Sivov <nsivov at codeweavers.com> wrote:
> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
> ---
> dlls/d3d9/tests/device.c | 91 ++++++++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 91 insertions(+)
>
I think this would apply to d3d8 as well.
> + hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
> + ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
> +
> + hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
> +todo_wine
> + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
...
> + hr = IDirect3DDevice9_Reset(device, &present_parameters);
> + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
It's interesting that that works, actually. Since the LockRect()
succeeds on Wine, the surface is mapped when the reset happen. That
seems like the kind of thing that shouldn't be allowed.
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