[resend PATCH] d3d9/tests: Some tests for D3DPRESENTFLAG_LOCKABLE_BACKBUFFER mode
Nikolay Sivov
nsivov at codeweavers.com
Tue Sep 19 06:22:25 CDT 2017
On 09/19/2017 02:14 PM, Henri Verbeet wrote:
> On 19 September 2017 at 08:00, Nikolay Sivov <nsivov at codeweavers.com> wrote:
>> Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
>> ---
>> dlls/d3d9/tests/device.c | 91 ++++++++++++++++++++++++++++++++++++++++++++++++
>> 1 file changed, 91 insertions(+)
>>
> I think this would apply to d3d8 as well.
Ok, I'll duplicate it there.
>
>> + hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
>> + ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
>> +
>> + hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
>> +todo_wine
>> + ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
> ...
>> + hr = IDirect3DDevice9_Reset(device, &present_parameters);
>> + ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
> It's interesting that that works, actually. Since the LockRect()
> succeeds on Wine, the surface is mapped when the reset happen. That
> seems like the kind of thing that shouldn't be allowed.
It looks like there is an error message in such cases:
---
err:d3d:resource_unload Resource 0x197180 is being unloaded while mapped.
---
And I see some of those earlier in test log, some tests already trigger
apparently.
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