[PATCH 5/8] d3d11: Create DXGI surfaces for 1D textures.

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 2 15:58:25 CDT 2018


From: Sven Hesse <shesse at codeweavers.com>

Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d10core/tests/device.c | 119 ++++++++++++++++++++++++++++++++++++++++
 dlls/d3d11/d3d11_private.h    |   1 +
 dlls/d3d11/tests/d3d11.c      | 123 ++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d11/texture.c          |  72 +++++++++++++++++++++++--
 4 files changed, 311 insertions(+), 4 deletions(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 5cd4e5184aa..0a9c43c317d 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -1351,6 +1351,7 @@ static void test_create_texture1d(void)
     ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
     ID3D10Device_Release(tmp);
 
+    check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
     ID3D10Texture1D_Release(texture);
 
     desc.MipLevels = 0;
@@ -1394,6 +1395,123 @@ static void test_create_texture1d(void)
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_texture1d_interfaces(void)
+{
+    ID3D11Texture1D *d3d11_texture;
+    D3D10_TEXTURE1D_DESC desc;
+    ID3D10Texture1D *texture;
+    ID3D10Device *device;
+    unsigned int i;
+    ULONG refcount;
+    HRESULT hr;
+
+    static const struct test
+    {
+        UINT bind_flags;
+        UINT misc_flags;
+        UINT expected_bind_flags;
+        UINT expected_misc_flags;
+    }
+    desc_conversion_tests[] =
+    {
+        {
+            D3D10_BIND_SHADER_RESOURCE, 0,
+            D3D11_BIND_SHADER_RESOURCE, 0
+        },
+        {
+            0, D3D10_RESOURCE_MISC_SHARED,
+            0, D3D11_RESOURCE_MISC_SHARED
+        },
+    };
+
+    if (!(device = create_device()))
+    {
+        skip("Failed to create device, skipping tests.\n");
+        return;
+    }
+
+    desc.Width = 512;
+    desc.MipLevels = 0;
+    desc.ArraySize = 1;
+    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+    desc.Usage = D3D10_USAGE_DEFAULT;
+    desc.BindFlags = D3D10_BIND_RENDER_TARGET;
+    desc.CPUAccessFlags = 0;
+    desc.MiscFlags = 0;
+
+    hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+    check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+    hr = check_interface(texture, &IID_ID3D11Texture1D, TRUE, TRUE); /* Not available on all Windows versions. */
+    ID3D10Texture1D_Release(texture);
+    if (FAILED(hr))
+    {
+        win_skip("1D textures do not implement ID3D11Texture1D, skipping tests.\n");
+        ID3D10Device_Release(device);
+        return;
+    }
+
+    for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
+    {
+        const struct test *current = &desc_conversion_tests[i];
+        D3D11_TEXTURE1D_DESC d3d11_desc;
+        ID3D11Device *d3d11_device;
+
+        desc.Width = 512;
+        desc.MipLevels = 1;
+        desc.ArraySize = 1;
+        desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+        desc.Usage = D3D11_USAGE_DEFAULT;
+        desc.BindFlags = current->bind_flags;
+        desc.CPUAccessFlags = 0;
+        desc.MiscFlags = current->misc_flags;
+
+        hr = ID3D10Device_CreateTexture1D(device, &desc, NULL, &texture);
+        /* Shared resources are not supported by REF and WARP devices. */
+        ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
+                "Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
+        if (FAILED(hr))
+        {
+            win_skip("Failed to create ID3D10Texture1D, skipping test %u.\n", i);
+            continue;
+        }
+
+        check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
+        hr = ID3D10Texture1D_QueryInterface(texture, &IID_ID3D11Texture1D, (void **)&d3d11_texture);
+        ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture1D.\n", i);
+        ID3D10Texture1D_Release(texture);
+
+        ID3D11Texture1D_GetDesc(d3d11_texture, &d3d11_desc);
+
+        ok(d3d11_desc.Width == desc.Width,
+                "Test %u: Got unexpected Width %u.\n", i, d3d11_desc.Width);
+        ok(d3d11_desc.MipLevels == desc.MipLevels,
+                "Test %u: Got unexpected MipLevels %u.\n", i, d3d11_desc.MipLevels);
+        ok(d3d11_desc.ArraySize == desc.ArraySize,
+                "Test %u: Got unexpected ArraySize %u.\n", i, d3d11_desc.ArraySize);
+        ok(d3d11_desc.Format == desc.Format,
+                "Test %u: Got unexpected Format %u.\n", i, d3d11_desc.Format);
+        ok(d3d11_desc.Usage == (D3D11_USAGE)desc.Usage,
+                "Test %u: Got unexpected Usage %u.\n", i, d3d11_desc.Usage);
+        ok(d3d11_desc.BindFlags == current->expected_bind_flags,
+                "Test %u: Got unexpected BindFlags %#x.\n", i, d3d11_desc.BindFlags);
+        ok(d3d11_desc.CPUAccessFlags == desc.CPUAccessFlags,
+                "Test %u: Got unexpected CPUAccessFlags %#x.\n", i, d3d11_desc.CPUAccessFlags);
+        ok(d3d11_desc.MiscFlags == current->expected_misc_flags,
+                "Test %u: Got unexpected MiscFlags %#x.\n", i, d3d11_desc.MiscFlags);
+
+        d3d11_device = NULL;
+        ID3D11Texture1D_GetDevice(d3d11_texture, &d3d11_device);
+        ok(!!d3d11_device, "Test %u: Got NULL, expected device pointer.\n", i);
+        ID3D11Device_Release(d3d11_device);
+
+        ID3D11Texture1D_Release(d3d11_texture);
+    }
+
+    refcount = ID3D10Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 static void test_create_texture2d(void)
 {
     ULONG refcount, expected_refcount;
@@ -15542,6 +15660,7 @@ START_TEST(device)
     test_feature_level();
     test_device_interfaces();
     test_create_texture1d();
+    test_texture1d_interfaces();
     test_create_texture2d();
     test_texture2d_interfaces();
     test_create_texture3d();
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 1921299faf8..bc9d6a17b6d 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -120,6 +120,7 @@ struct d3d_texture1d
     LONG refcount;
 
     struct wined3d_private_store private_store;
+    IUnknown *dxgi_surface;
     struct wined3d_texture *wined3d_texture;
     D3D11_TEXTURE1D_DESC desc;
     ID3D11Device *device;
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index e8408c0a0a4..ca30a553521 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -1866,6 +1866,7 @@ static void test_create_texture1d(void)
     ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
     ID3D11Device_Release(tmp);
 
+    check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
     ID3D11Texture1D_Release(texture);
 
     desc.MipLevels = 0;
@@ -1919,6 +1920,127 @@ static void test_create_texture1d(void)
     ok(!refcount, "Device has %u references left.\n", refcount);
 }
 
+static void test_texture1d_interfaces(void)
+{
+    ID3D10Texture1D *d3d10_texture;
+    D3D11_TEXTURE1D_DESC desc;
+    ID3D11Texture1D *texture;
+    ID3D11Device *device;
+    unsigned int i;
+    ULONG refcount;
+    HRESULT hr;
+
+    static const struct test
+    {
+        BOOL implements_d3d10_interfaces;
+        UINT bind_flags;
+        UINT misc_flags;
+        UINT expected_bind_flags;
+        UINT expected_misc_flags;
+    }
+    desc_conversion_tests[] =
+    {
+        {
+            TRUE,
+            D3D11_BIND_SHADER_RESOURCE, 0,
+            D3D10_BIND_SHADER_RESOURCE, 0
+        },
+        {
+            TRUE,
+            D3D11_BIND_UNORDERED_ACCESS, 0,
+            D3D11_BIND_UNORDERED_ACCESS, 0
+        },
+        {
+            FALSE,
+            0, D3D11_RESOURCE_MISC_RESOURCE_CLAMP,
+            0, 0
+        },
+        {
+            TRUE,
+            0, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX,
+            0, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
+        },
+    };
+
+    if (!(device = create_device(NULL)))
+    {
+        skip("Failed to create ID3D11Device, skipping tests.\n");
+        return;
+    }
+
+    desc.Width = 512;
+    desc.MipLevels = 0;
+    desc.ArraySize = 1;
+    desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+    desc.Usage = D3D11_USAGE_DEFAULT;
+    desc.BindFlags = D3D11_BIND_RENDER_TARGET;
+    desc.CPUAccessFlags = 0;
+    desc.MiscFlags = 0;
+
+    hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
+    ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+    check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
+    hr = check_interface(texture, &IID_ID3D10Texture1D, TRUE, TRUE); /* Not available on all Windows versions. */
+    ID3D11Texture1D_Release(texture);
+    if (FAILED(hr))
+    {
+        win_skip("1D textures do not implement ID3D10Texture1D, skipping tests.\n");
+        ID3D11Device_Release(device);
+        return;
+    }
+
+    for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
+    {
+        const struct test *current = &desc_conversion_tests[i];
+        ID3D10Device *d3d10_device;
+
+        desc.Width = 512;
+        desc.MipLevels = 1;
+        desc.ArraySize = 1;
+        desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+        desc.Usage = D3D11_USAGE_DEFAULT;
+        desc.BindFlags = current->bind_flags;
+        desc.CPUAccessFlags = 0;
+        desc.MiscFlags = current->misc_flags;
+
+        hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
+        /* Shared resources are not supported by REF and WARP devices. */
+        ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
+                "Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
+        if (FAILED(hr))
+        {
+            win_skip("Failed to create ID3D11Texture1D, skipping test %u.\n", i);
+            continue;
+        }
+
+        check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
+
+        hr = ID3D11Texture1D_QueryInterface(texture, &IID_ID3D10Texture1D, (void **)&d3d10_texture);
+        ID3D11Texture1D_Release(texture);
+
+        if (current->implements_d3d10_interfaces)
+        {
+            ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D10Texture1D.\n", i);
+        }
+        else
+        {
+            todo_wine ok(hr == E_NOINTERFACE, "Test %u: Texture should not implement ID3D10Texture1D.\n", i);
+            if (SUCCEEDED(hr)) ID3D10Texture1D_Release(d3d10_texture);
+            continue;
+        }
+
+        d3d10_device = (ID3D10Device *)0xdeadbeef;
+        ID3D10Texture1D_GetDevice(d3d10_texture, &d3d10_device);
+        todo_wine ok(!d3d10_device, "Test %u: Got unexpected device pointer %p, expected NULL.\n", i, d3d10_device);
+        if (d3d10_device) ID3D10Device_Release(d3d10_device);
+
+        ID3D10Texture1D_Release(d3d10_texture);
+    }
+
+    refcount = ID3D11Device_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
 static void test_create_texture2d(void)
 {
     ULONG refcount, expected_refcount;
@@ -25735,6 +25857,7 @@ START_TEST(d3d11)
     run_for_each_feature_level(test_device_interfaces);
     test_get_immediate_context();
     test_create_texture1d();
+    test_texture1d_interfaces();
     test_create_texture2d();
     test_texture2d_interfaces();
     test_create_texture3d();
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 66328b7724c..c6998ed29c4 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -57,6 +57,12 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D
         return S_OK;
     }
 
+    if (texture->dxgi_surface)
+    {
+        TRACE("Forwarding to dxgi surface.\n");
+        return IUnknown_QueryInterface(texture->dxgi_surface, iid, out);
+    }
+
     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
 
     *out = NULL;
@@ -117,9 +123,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D
         REFGUID guid, UINT *data_size, void *data)
 {
     struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+    IDXGISurface *dxgi_surface;
+    HRESULT hr;
 
     TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
 
+    if (texture->dxgi_surface
+            && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
+    {
+        hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
+        IDXGISurface_Release(dxgi_surface);
+        return hr;
+    }
+
     return d3d_get_private_data(&texture->private_store, guid, data_size, data);
 }
 
@@ -127,9 +143,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D
         REFGUID guid, UINT data_size, const void *data)
 {
     struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+    IDXGISurface *dxgi_surface;
+    HRESULT hr;
 
     TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
 
+    if (texture->dxgi_surface
+            && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
+    {
+        hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
+        IDXGISurface_Release(dxgi_surface);
+        return hr;
+    }
+
     return d3d_set_private_data(&texture->private_store, guid, data_size, data);
 }
 
@@ -137,9 +163,19 @@ static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11T
         REFGUID guid, const IUnknown *data)
 {
     struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
+    IDXGISurface *dxgi_surface;
+    HRESULT hr;
 
     TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
 
+    if (texture->dxgi_surface
+            && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
+    {
+        hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
+        IDXGISurface_Release(dxgi_surface);
+        return hr;
+    }
+
     return d3d_set_private_data_interface(&texture->private_store, guid, data);
 }
 
@@ -228,6 +264,8 @@ static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent
 {
     struct d3d_texture1d *texture = parent;
 
+    if (texture->dxgi_surface)
+        IUnknown_Release(texture->dxgi_surface);
     wined3d_private_store_cleanup(&texture->private_store);
     heap_free(texture);
 }
@@ -397,20 +435,46 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
         flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
 
     wined3d_mutex_lock();
-    hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
+    if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
             desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
-            texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture);
-    wined3d_mutex_unlock();
-    if (FAILED(hr))
+            texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
     {
         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
         wined3d_private_store_cleanup(&texture->private_store);
         heap_free(texture);
+        wined3d_mutex_unlock();
         if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
             hr = E_INVALIDARG;
         return hr;
     }
 
+    if (desc->MipLevels == 1 && desc->ArraySize == 1)
+    {
+        IWineDXGIDevice *wine_device;
+
+        if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
+                (void **)&wine_device)))
+        {
+            ERR("Device should implement IWineDXGIDevice.\n");
+            wined3d_texture_decref(texture->wined3d_texture);
+            wined3d_mutex_unlock();
+            return E_FAIL;
+        }
+
+        hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
+                (IUnknown *)&texture->ID3D10Texture1D_iface, (void **)&texture->dxgi_surface);
+        IWineDXGIDevice_Release(wine_device);
+        if (FAILED(hr))
+        {
+            ERR("Failed to create DXGI surface, returning %#.x\n", hr);
+            texture->dxgi_surface = NULL;
+            wined3d_texture_decref(texture->wined3d_texture);
+            wined3d_mutex_unlock();
+            return hr;
+        }
+    }
+    wined3d_mutex_unlock();
+
     texture->device = &device->ID3D11Device_iface;
     ID3D11Device_AddRef(texture->device);
 
-- 
2.11.0




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