[PATCH 8/8] d3d11: Implement d3d10_texture1d_Map().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 2 15:58:28 CDT 2018
From: Sven Hesse <shesse at codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d11/texture.c | 19 +++++++++++++++++--
1 file changed, 17 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 9bda6b0dbea..0730dbc8c6f 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -347,10 +347,25 @@ static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
D3D10_MAP map_type, UINT map_flags, void **data)
{
- FIXME("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p stub!\n",
+ struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
+ struct wined3d_map_desc wined3d_map_desc;
+ HRESULT hr;
+
+ TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p.\n",
iface, sub_resource_idx, map_type, map_flags, data);
- return E_NOTIMPL;
+ if (map_flags)
+ FIXME("Ignoring map_flags %#x.\n", map_flags);
+
+ wined3d_mutex_lock();
+ if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
+ &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
+ {
+ *data = wined3d_map_desc.data;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
}
static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
--
2.11.0
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