[PATCH v8 1/5] wmp: Add OPEN/PLAY state change notifications
Jacek Caban
jacek at codeweavers.com
Fri Apr 6 12:28:58 CDT 2018
Hi Anton,
Note that we'll need to store states in WMP object at some point, at
least so that we can implement get_openState() and get_playState(), but
I'm fine with the patch for now. Please just address one comment bellow.
On 04/03/2018 07:36 AM, Anton Romanov wrote:
> ok(hres == S_OK, "IWMPControls_play failed: %08x\n", hres);
> + {
> + MSG msg;
> + DWORD start_time = GetTickCount();
> + DWORD dwTimeout = 5000;
> + HANDLE handles[1];
> + handles[0] = playing_event;
> + do {
> + DWORD now = GetTickCount();
> + res = MsgWaitForMultipleObjectsEx(1, handles, start_time + dwTimeout - now,
> + QS_ALLINPUT ,MWMO_ALERTABLE | MWMO_INPUTAVAILABLE);
> + if (res == WAIT_OBJECT_0 + 1) {
> + GetMessageW(&msg, 0, 0, 0);
> + if (winetest_debug > 1)
> + trace("Dispatching %d\n", msg.message);
> + TranslateMessage(&msg);
> + DispatchMessageW(&msg);
> + }
> + }
In general, adding a new block purely for variable declarations is not
encouraged. In this case, I'd suggest a helper pump_messages() function
here.
Thanks,
Jacek
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