[PATCH] wined3d: Require BPTC compression for SM5.
Józef Kucia
jkucia at codeweavers.com
Mon Apr 9 03:19:38 CDT 2018
It's required for feature level 11_0.
At some point, we probably would like to separate shader model checks
from feature level checks.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0bc6aa02319a..121892dd47e5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10964,6 +10964,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g
&& gl_info->supported[ARB_SHADER_IMAGE_SIZE]
&& gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]
&& gl_info->supported[ARB_TESSELLATION_SHADER]
+ && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]
&& gl_info->supported[ARB_TEXTURE_GATHER]
&& gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
return 5;
--
2.16.1
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