[PATCH] wined3d: Require BPTC compression for SM5.

Józef Kucia jkucia at codeweavers.com
Mon Apr 9 03:19:38 CDT 2018


It's required for feature level 11_0.

At some point, we probably would like to separate shader model checks
from feature level checks.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0bc6aa02319a..121892dd47e5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -10964,6 +10964,7 @@ static unsigned int shader_glsl_get_shader_model(const struct wined3d_gl_info *g
             && gl_info->supported[ARB_SHADER_IMAGE_SIZE]
             && gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]
             && gl_info->supported[ARB_TESSELLATION_SHADER]
+            && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC]
             && gl_info->supported[ARB_TEXTURE_GATHER]
             && gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
         return 5;
-- 
2.16.1




More information about the wine-devel mailing list