[PATCH 2/6] wined3d: Invalidate the texture's U/V address modes in draw_textured_quad().

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 12 06:58:11 CDT 2018


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/surface.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6c7d6df00d6..099368d5d9d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -223,6 +223,8 @@ void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resour
     texture->texture_rgb.sampler_desc.mag_filter = WINED3D_TEXF_POINT;
     texture->texture_rgb.sampler_desc.min_filter = WINED3D_TEXF_POINT;
     texture->texture_rgb.sampler_desc.mip_filter = WINED3D_TEXF_NONE;
+    texture->texture_rgb.sampler_desc.address_u = WINED3D_TADDRESS_CLAMP;
+    texture->texture_rgb.sampler_desc.address_v = WINED3D_TADDRESS_CLAMP;
     texture->texture_rgb.sampler_desc.srgb_decode = FALSE;
     texture->texture_rgb.base_level = level;
 }
-- 
2.11.0




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