[PATCH 4/5] ddraw/tests: Port test_viewport() to ddraw4.
Matteo Bruni
mbruni at codeweavers.com
Thu Apr 12 17:07:44 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/ddraw/tests/ddraw4.c | 239 ++++++++++++++++++++++++++++++++++++++++++++--
1 file changed, 233 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 550d73a1bd2..3547d3a4be7 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -266,6 +266,43 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface4 *surface, UINT x, UINT y)
return color;
}
+static void check_rect(IDirectDrawSurface4 *surface, RECT r, const char *message)
+{
+ LONG x_coords[2][2] =
+ {
+ {r.left - 1, r.left + 1},
+ {r.right + 1, r.right - 1},
+ };
+ LONG y_coords[2][2] =
+ {
+ {r.top - 1, r.top + 1},
+ {r.bottom + 1, r.bottom - 1}
+ };
+ unsigned int i, j, x_side, y_side;
+
+ for (i = 0; i < 2; ++i)
+ {
+ for (j = 0; j < 2; ++j)
+ {
+ for (x_side = 0; x_side < 2; ++x_side)
+ {
+ for (y_side = 0; y_side < 2; ++y_side)
+ {
+ LONG x = x_coords[i][x_side], y = y_coords[j][y_side];
+ DWORD color;
+ DWORD expected = (x_side == 1 && y_side == 1) ? 0x00ffffff : 0x00000000;
+
+ if (x < 0 || x >= 640 || y < 0 || y >= 480)
+ continue;
+ color = get_surface_color(surface, x, y);
+ ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n",
+ message, x, y, color, expected);
+ }
+ }
+ }
+ }
+}
+
static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx)
{
DDPIXELFORMAT *z_fmt = ctx;
@@ -365,7 +402,7 @@ static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level)
return NULL;
}
- hr = IDirectDrawSurface_AddAttachedSurface(surface, ds);
+ hr = IDirectDrawSurface4_AddAttachedSurface(surface, ds);
ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
IDirectDrawSurface4_Release(ds);
if (FAILED(hr))
@@ -1491,7 +1528,7 @@ static ULONG get_refcount(IUnknown *test_iface)
return IUnknown_Release(test_iface);
}
-static void test_viewport(void)
+static void test_viewport_object(void)
{
IDirectDraw4 *ddraw;
IDirect3D3 *d3d;
@@ -12224,9 +12261,9 @@ static void test_edge_antialiasing_blending(void)
ok(hr == D3D_OK, "Creating the offscreen render target failed, hr %#x.\n", hr);
ds = get_depth_stencil(device);
- hr = IDirectDrawSurface_AddAttachedSurface(offscreen, ds);
+ hr = IDirectDrawSurface4_AddAttachedSurface(offscreen, ds);
todo_wine ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr);
- IDirectDrawSurface_Release(ds);
+ IDirectDrawSurface4_Release(ds);
hr = IDirect3DDevice3_SetRenderTarget(device, offscreen, 0);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
@@ -12349,7 +12386,7 @@ static void test_edge_antialiasing_blending(void)
ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
IDirectDrawSurface4_Release(offscreen);
- IDirectDraw3_Release(ddraw);
+ IDirectDraw4_Release(ddraw);
destroy_viewport(device, viewport);
refcount = IDirect3DDevice3_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
@@ -14751,6 +14788,195 @@ static void test_enum_surfaces(void)
IDirectDraw4_Release(ddraw);
}
+static void test_viewport(void)
+{
+ static struct
+ {
+ D3DVIEWPORT7 vp;
+ RECT expected_rect;
+ const char *message;
+ }
+ tests[] =
+ {
+ {{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"},
+ {{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"},
+ {{ 0, 0, 1280, 960}, { 0, 240, 639, 479}, "Viewport (0, 0) - (1280, 960)"},
+ {{ 0, 0, 2000, 1600}, { 0, 400, 639, 479}, "Viewport (0, 0) - (2000, 1600)"},
+ {{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"},
+ {{ 0, 0, 8192, 8192}, {-10, -10, -10, -10}, "Viewport (0, 0) - (8192, 8192)"},
+ };
+ static const struct vec2 rt_sizes[] =
+ {
+ {640, 480}, {1280, 960}, {320, 240}, {800, 600},
+ };
+ static D3DMATRIX mat =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+ static struct vec3 quad[] =
+ {
+ {-1.5f, -0.5f, 0.1f},
+ {-1.5f, 0.5f, 0.1f},
+ { 0.5f, -0.5f, 0.1f},
+ { 0.5f, 0.5f, 0.1f},
+ };
+ IDirect3DViewport3 *viewport, *full_viewport;
+ IDirectDrawSurface4 *rt, *ds;
+ DDSURFACEDESC2 surface_desc;
+ IDirect3DDevice3 *device;
+ BOOL expected_failure;
+ IDirectDraw4 *ddraw;
+ DDPIXELFORMAT z_fmt;
+ D3DRECT clear_rect;
+ unsigned int i, j;
+ IDirect3D3 *d3d;
+ D3DVIEWPORT2 vp;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(device = create_device(window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr);
+ hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+ ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable depth test, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
+ ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
+ ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
+ ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
+
+ ds = get_depth_stencil(device);
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ hr = IDirectDrawSurface4_GetSurfaceDesc(ds, &surface_desc);
+ z_fmt = U4(surface_desc).ddpfPixelFormat;
+
+ for (i = 0; i < sizeof(rt_sizes) / sizeof(rt_sizes[0]); ++i)
+ {
+ if (i)
+ {
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ surface_desc.dwWidth = rt_sizes[i].x;
+ surface_desc.dwHeight = rt_sizes[i].y;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &rt, NULL);
+ ok(SUCCEEDED(hr), "Failed to create render target, hr %#x (i %u).\n", hr, i);
+
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+ U4(surface_desc).ddpfPixelFormat = z_fmt;
+ hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL);
+ ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x (i %u).\n", hr, i);
+ hr = IDirectDrawSurface4_AddAttachedSurface(rt, ds);
+ ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x (i %u).\n", hr, i);
+
+ hr = IDirect3DDevice3_SetRenderTarget(device, rt, 0);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
+ }
+ else
+ {
+ hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ }
+
+ full_viewport = create_viewport(device, 0, 0, rt_sizes[i].x, rt_sizes[i].y);
+
+ U1(clear_rect).x1 = U2(clear_rect).y1 = 0;
+ U3(clear_rect).x2 = rt_sizes[i].x;
+ U4(clear_rect).y2 = rt_sizes[i].y;
+
+ for (j = 0; j < sizeof(tests) / sizeof(tests[0]); ++j)
+ {
+ expected_failure = tests[j].vp.dwX + tests[j].vp.dwWidth > rt_sizes[i].x
+ || tests[j].vp.dwY + tests[j].vp.dwHeight > rt_sizes[i].y;
+
+ hr = IDirect3DViewport3_Clear2(full_viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff000000, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+
+ hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
+ ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DViewport3_SetViewport2(viewport, NULL);
+ ok(hr == E_INVALIDARG, "Setting NULL viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
+ memset(&vp, 0, sizeof(vp));
+ vp.dwSize = sizeof(vp);
+ vp.dwX = tests[j].vp.dwX;
+ vp.dwY = tests[j].vp.dwY;
+ vp.dwWidth = tests[j].vp.dwWidth;
+ vp.dwHeight = tests[j].vp.dwHeight;
+ vp.dvClipX = -1.0f;
+ vp.dvClipY = 1.0f;
+ vp.dvClipWidth = 2.0f;
+ vp.dvClipHeight = 2.0f;
+ vp.dvMinZ = 0.0f;
+ vp.dvMaxZ = 1.0f;
+ hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
+ ok(hr == D3DERR_VIEWPORTHASNODEVICE,
+ "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DDevice3_AddViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
+ if (expected_failure)
+ ok(hr == E_INVALIDARG,
+ "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
+ else
+ ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x (i %u, j %u).\n", hr, i, j);
+
+ hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+ if (expected_failure)
+ {
+ destroy_viewport(device, viewport);
+ continue;
+ }
+
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0);
+ ok(SUCCEEDED(hr), "Got unexpected hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x (i %u, j %u).\n", hr, i, j);
+
+ check_rect(rt, tests[j].expected_rect, tests[j].message);
+
+ destroy_viewport(device, viewport);
+ }
+
+ destroy_viewport(device, full_viewport);
+
+ hr = IDirectDrawSurface4_DeleteAttachedSurface(rt, 0, ds);
+ ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x (i %u).\n", hr, i);
+ IDirectDrawSurface4_Release(ds);
+
+ IDirectDrawSurface4_Release(rt);
+ }
+
+ refcount = IDirect3DDevice3_Release(device);
+ IDirect3D3_Release(d3d);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw4)
{
DDDEVICEIDENTIFIER identifier;
@@ -14797,7 +15023,7 @@ START_TEST(ddraw4)
test_coop_level_threaded();
test_depth_blit();
test_texture_load_ckey();
- test_viewport();
+ test_viewport_object();
test_zenable();
test_ck_rgba();
test_ck_default();
@@ -14875,4 +15101,5 @@ START_TEST(ddraw4)
test_depth_readback();
test_clear();
test_enum_surfaces();
+ test_viewport();
}
--
2.13.6
More information about the wine-devel
mailing list