[PATCH vkd3d 06/10] libs/vkd3d: Fix memory leak in d3d12_pipeline_state_init_compute_uav_counters().

Józef Kucia joseph.kucia at gmail.com
Fri Apr 13 05:37:40 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/state.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 1749c007a77d..b89f854601b8 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1321,7 +1321,10 @@ static HRESULT d3d12_pipeline_state_init_compute_uav_counters(struct d3d12_pipel
     if (!(binding_desc = vkd3d_calloc(uav_counter_count, sizeof(*binding_desc))))
         return E_OUTOFMEMORY;
     if (!(state->uav_counters = vkd3d_calloc(uav_counter_count, sizeof(*state->uav_counters))))
+    {
+        vkd3d_free(binding_desc);
         return E_OUTOFMEMORY;
+    }
     state->uav_counter_mask = shader_info->uav_counter_mask;
 
     memset(&context, 0, sizeof(context));
-- 
2.16.1




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