[PATCH vkd3d 04/10] libs/vkd3d-shader: Get rid of redundant assignment from vkd3d_shader_find_signature_element().

Józef Kucia joseph.kucia at gmail.com
Fri Apr 13 05:37:38 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/vkd3d_shader_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 49348196dff6..9db8b56946f2 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -227,7 +227,7 @@ struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
         const struct vkd3d_shader_signature *signature, const char *semantic_name,
         unsigned int semantic_index, unsigned int stream_index)
 {
-    struct vkd3d_shader_signature_element *e = signature->elements;
+    struct vkd3d_shader_signature_element *e;
     unsigned int i;
 
     TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
-- 
2.16.1




More information about the wine-devel mailing list