[PATCH 3/7] wined3d: Enable GL_ARB_viewport_array extension in GLSL shaders.
Matteo Bruni
mbruni at codeweavers.com
Tue Apr 17 18:32:16 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
We need an explicit enable in GLSL < 4.10.
dlls/wined3d/glsl_shader.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 7f1e66bc877..799b2ff1caf 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -7515,6 +7515,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n");
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
shader_addline(buffer, "#extension GL_ARB_uniform_buffer_object : enable\n");
+ if (gl_info->supported[ARB_VIEWPORT_ARRAY])
+ shader_addline(buffer, "#extension GL_ARB_viewport_array : enable\n");
if (gl_info->supported[EXT_GPU_SHADER4])
shader_addline(buffer, "#extension GL_EXT_gpu_shader4 : enable\n");
if (gl_info->supported[EXT_TEXTURE_ARRAY])
--
2.13.6
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