[PATCH 6/7] ddraw/tests: Port test_viewport() to ddraw2.
Matteo Bruni
mbruni at codeweavers.com
Tue Apr 17 18:32:19 CDT 2018
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/ddraw/tests/ddraw2.c | 243 +++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 241 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index 3bfb1b5785a..c2b438cf2ae 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -35,6 +35,11 @@ static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *);
#define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
#endif
+struct vec2
+{
+ float x, y;
+};
+
struct vec4
{
float x, y, z, w;
@@ -260,6 +265,45 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
return color;
}
+static void check_rect(IDirectDrawSurface *surface, RECT r, const char *message)
+{
+ LONG x_coords[2][2] =
+ {
+ {r.left - 1, r.left + 1},
+ {r.right + 1, r.right - 1},
+ };
+ LONG y_coords[2][2] =
+ {
+ {r.top - 1, r.top + 1},
+ {r.bottom + 1, r.bottom - 1}
+ };
+ unsigned int i, j, x_side, y_side;
+ DWORD color;
+ LONG x, y;
+
+ for (i = 0; i < 2; ++i)
+ {
+ for (j = 0; j < 2; ++j)
+ {
+ for (x_side = 0; x_side < 2; ++x_side)
+ {
+ for (y_side = 0; y_side < 2; ++y_side)
+ {
+ DWORD expected = (x_side == 1 && y_side == 1) ? 0x00ffffff : 0x00000000;
+
+ x = x_coords[i][x_side];
+ y = y_coords[j][y_side];
+ if (x < 0 || x >= 640 || y < 0 || y >= 480)
+ continue;
+ color = get_surface_color(surface, x, y);
+ ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n",
+ message, x, y, color, expected);
+ }
+ }
+ }
+ }
+}
+
static DWORD get_device_z_depth(IDirect3DDevice2 *device)
{
DDSCAPS caps = {DDSCAPS_ZBUFFER};
@@ -1333,7 +1377,7 @@ static ULONG get_refcount(IUnknown *test_iface)
return IUnknown_Release(test_iface);
}
-static void test_viewport(void)
+static void test_viewport_object(void)
{
IDirectDraw2 *ddraw;
IDirect3D2 *d3d;
@@ -12633,6 +12677,200 @@ static void test_enum_surfaces(void)
IDirectDraw2_Release(ddraw);
}
+static void test_viewport(void)
+{
+ static struct
+ {
+ D3DVIEWPORT7 vp;
+ RECT expected_rect;
+ const char *message;
+ }
+ tests[] =
+ {
+ {{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"},
+ {{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"},
+ {{ 0, 0, 1280, 960}, { 0, 240, 639, 479}, "Viewport (0, 0) - (1280, 960)"},
+ {{ 0, 0, 2000, 1600}, { 0, 400, 639, 479}, "Viewport (0, 0) - (2000, 1600)"},
+ {{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"},
+ {{ 0, 0, 8192, 8192}, {-10, -10, -10, -10}, "Viewport (0, 0) - (8192, 8192)"},
+ };
+ static const struct vec2 rt_sizes[] =
+ {
+ {640, 480}, {1280, 960}, {320, 240}, {800, 600},
+ };
+ static D3DMATRIX mat =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+ static D3DLVERTEX quad[] =
+ {
+ {{-1.5f}, {-0.5f}, {0.1f}, 0, {0xffffffff}},
+ {{-1.5f}, { 0.5f}, {0.1f}, 0, {0xffffffff}},
+ {{ 0.5f}, {-0.5f}, {0.1f}, 0, {0xffffffff}},
+ {{ 0.5f}, { 0.5f}, {0.1f}, 0, {0xffffffff}},
+ };
+ IDirect3DViewport2 *viewport, *full_viewport;
+ IDirect3DMaterial2 *black_background;
+ IDirectDrawSurface *rt, *ds;
+ DDSURFACEDESC surface_desc;
+ IDirect3DDevice2 *device;
+ BOOL expected_failure;
+ IDirectDraw2 *ddraw;
+ DDPIXELFORMAT z_fmt;
+ D3DRECT clear_rect;
+ unsigned int i, j;
+ IDirect3D2 *d3d;
+ D3DVIEWPORT vp;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ ddraw = create_ddraw();
+ ok(!!ddraw, "Failed to create a ddraw object.\n");
+ if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ IDirectDraw2_Release(ddraw);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
+ ok(SUCCEEDED(hr), "Failed to get Direct3D2 interface, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(SUCCEEDED(hr), "Failed to disable depth test, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
+ ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat);
+ ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat);
+ ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat);
+ ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
+
+ black_background = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 0.0f);
+
+ ds = get_depth_stencil(device);
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ hr = IDirectDrawSurface_GetSurfaceDesc(ds, &surface_desc);
+ z_fmt = U4(surface_desc).ddpfPixelFormat;
+
+ for (i = 0; i < ARRAY_SIZE(rt_sizes); ++i)
+ {
+ if (i)
+ {
+ memset(&surface_desc, 0, sizeof(surface_desc));
+ surface_desc.dwSize = sizeof(surface_desc);
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
+ surface_desc.dwWidth = rt_sizes[i].x;
+ surface_desc.dwHeight = rt_sizes[i].y;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
+ hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &rt, NULL);
+ ok(SUCCEEDED(hr), "Failed to create render target, hr %#x (i %u).\n", hr, i);
+
+ surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT;
+ surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
+ U4(surface_desc).ddpfPixelFormat = z_fmt;
+ hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL);
+ ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x (i %u).\n", hr, i);
+ hr = IDirectDrawSurface_AddAttachedSurface(rt, ds);
+ ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x (i %u).\n", hr, i);
+
+ hr = IDirect3DDevice2_SetRenderTarget(device, rt, 0);
+ ok(SUCCEEDED(hr), "Failed to set render target, hr %#x (i %u).\n", hr, i);
+ }
+ else
+ {
+ hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
+ ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
+ }
+
+ full_viewport = create_viewport(device, 0, 0, rt_sizes[i].x, rt_sizes[i].y);
+ viewport_set_background(device, full_viewport, black_background);
+
+ U1(clear_rect).x1 = U2(clear_rect).y1 = 0;
+ U3(clear_rect).x2 = rt_sizes[i].x;
+ U4(clear_rect).y2 = rt_sizes[i].y;
+
+ for (j = 0; j < ARRAY_SIZE(tests); ++j)
+ {
+ expected_failure = tests[j].vp.dwX + tests[j].vp.dwWidth > rt_sizes[i].x
+ || tests[j].vp.dwY + tests[j].vp.dwHeight > rt_sizes[i].y;
+
+ hr = IDirect3DViewport2_Clear(full_viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+
+ hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
+ ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DViewport2_SetViewport2(viewport, NULL);
+ ok(hr == E_INVALIDARG, "Setting NULL viewport data returned unexpected hr %#x (i %u, j %u).\n",
+ hr, i, j);
+ memset(&vp, 0, sizeof(vp));
+ vp.dwSize = sizeof(vp);
+ vp.dwX = tests[j].vp.dwX;
+ vp.dwY = tests[j].vp.dwY;
+ vp.dwWidth = tests[j].vp.dwWidth;
+ vp.dwHeight = tests[j].vp.dwHeight;
+ vp.dvScaleX = tests[j].vp.dwWidth / 2.0f;
+ vp.dvScaleY = tests[j].vp.dwHeight / 2.0f;
+ vp.dvMinZ = 0.0f;
+ vp.dvMaxZ = 1.0f;
+ hr = IDirect3DViewport2_SetViewport(viewport, &vp);
+ ok(hr == D3DERR_VIEWPORTHASNODEVICE,
+ "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DDevice2_AddViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DViewport2_SetViewport(viewport, &vp);
+ if (expected_failure)
+ ok(hr == E_INVALIDARG, "Setting viewport data returned unexpected hr %#x (i %u, j %u).\n",
+ hr, i, j);
+ else
+ ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x (i %u, j %u).\n", hr, i, j);
+
+ hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
+ ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x (i %u, j %u).\n", hr, i, j);
+ if (expected_failure)
+ {
+ destroy_viewport(device, viewport);
+ continue;
+ }
+
+ hr = IDirect3DDevice2_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, 4, 0);
+ ok(SUCCEEDED(hr), "Got unexpected hr %#x (i %u, j %u).\n", hr, i, j);
+ hr = IDirect3DDevice2_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x (i %u, j %u).\n", hr, i, j);
+
+ check_rect(rt, tests[j].expected_rect, tests[j].message);
+
+ destroy_viewport(device, viewport);
+ }
+
+ destroy_viewport(device, full_viewport);
+
+ hr = IDirectDrawSurface_DeleteAttachedSurface(rt, 0, ds);
+ ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x (i %u).\n", hr, i);
+ IDirectDrawSurface_Release(ds);
+
+ IDirectDrawSurface_Release(rt);
+ }
+
+ destroy_material(black_background);
+ refcount = IDirect3DDevice2_Release(device);
+ IDirect3D2_Release(d3d);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw2)
{
DDDEVICEIDENTIFIER identifier;
@@ -12678,7 +12916,7 @@ START_TEST(ddraw2)
test_coop_level_threaded();
test_depth_blit();
test_texture_load_ckey();
- test_viewport();
+ test_viewport_object();
test_zenable();
test_ck_rgba();
test_ck_default();
@@ -12743,4 +12981,5 @@ START_TEST(ddraw2)
test_depth_readback();
test_clear();
test_enum_surfaces();
+ test_viewport();
}
--
2.13.6
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