[PATCH] d3dx9_36: Fix D3DCompile() call.
Valentin Gabriel Mitrea
mitrea.valentin at gmail.com
Tue Apr 24 10:20:45 CDT 2018
When using D3DCompile() with an fx profile, the entry point
parameter is not used. So, it should be set to NULL.
Signed-off-by: Valentin Gabriel Mitrea <mitrea.valentin at gmail.com>
---
dlls/d3dx9_36/effect.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 94f7b07..33197de 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -6590,7 +6590,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base,
{
TRACE("HLSL ASCII effect, trying to compile it.\n");
hr = D3DCompile(data, data_size, NULL, defines, include,
- "main", "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors);
+ NULL, "fx_2_0", compile_flags, eflags, &bytecode, &temp_errors);
if (FAILED(hr))
{
WARN("Failed to compile ASCII effect.\n");
--
2.7.4
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