[v2 PATCH 1/3] d3d11: Add support for setting multiple scissor rectangles.

Nikolay Sivov nsivov at codeweavers.com
Thu Apr 26 02:58:38 CDT 2018


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---

v2: remove a test that was reported to fail on AMD, I think it has to do
    with 0 rectangle count handling. It works fine on GTX 760 for me.

 dlls/d3d11/device.c      | 14 +++------
 dlls/d3d11/tests/d3d11.c | 64 ++++++++++++++++++++++++++++++++++++++--
 2 files changed, 66 insertions(+), 12 deletions(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a8251aad27..c6a7218fb7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -991,14 +991,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11De
 
     TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
 
-    if (rect_count > 1)
-        FIXME("Multiple scissor rects not implemented.\n");
-
-    if (!rect_count)
+    if (rect_count > WINED3D_MAX_VIEWPORTS)
         return;
 
     wined3d_mutex_lock();
-    wined3d_device_set_scissor_rects(device->wined3d_device, 1, rects);
+    wined3d_device_set_scissor_rects(device->wined3d_device, rect_count, rects);
     wined3d_mutex_unlock();
 }
 
@@ -4185,14 +4182,11 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *ifac
 
     TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
 
-    if (rect_count > 1)
-        FIXME("Multiple scissor rects not implemented.\n");
-
-    if (!rect_count)
+    if (rect_count > WINED3D_MAX_VIEWPORTS)
         return;
 
     wined3d_mutex_lock();
-    wined3d_device_set_scissor_rects(device->wined3d_device, 1, rects);
+    wined3d_device_set_scissor_rects(device->wined3d_device, rect_count, rects);
     wined3d_mutex_unlock();
 }
 
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 8279e7b105..1a0634fd20 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -10563,7 +10563,6 @@ static void test_clear_state(void)
     ID3D11DeviceContext_RSGetScissorRects(context, &count, tmp_rect);
     for (i = 0; i < D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
     {
-        todo_wine_if(!i)
         ok(!tmp_rect[i].left && !tmp_rect[i].top && !tmp_rect[i].right && !tmp_rect[i].bottom,
                 "Got unexpected scissor rect %s in slot %u.\n",
                 wine_dbgstr_rect(&tmp_rect[i]), i);
@@ -26130,10 +26129,14 @@ static void test_multiple_viewports(void)
     };
     static const struct vec4 expected_values[] =
     {
-        {0.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 2.0f}, {0.5f, 0.5f}, {0.5f, 0.5f},
+        {0.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 2.0f}, {0.5f, 0.5f}, {0.5f, 0.5f}, {0.0f, 4.0f}, {0.5f, 0.5f}, {0.5f, 0.5f},
+        {0.0f, 5.0f}, {0.5f, 0.5f}, {1.0f, 5.0f}, {0.5f, 0.5f},
     };
     static const float clear_color[] = {0.5f, 0.5f, 0.0f, 0.0f};
+    ID3D11RasterizerState *rasterizer_state;
+    D3D11_RASTERIZER_DESC rasterizer_desc;
     unsigned int count, i;
+    D3D11_RECT rects[2];
     RECT rect;
     int width;
 
@@ -26222,6 +26225,63 @@ static void test_multiple_viewports(void)
     draw_quad(&test_context);
     check_texture_sub_resource_vec4(texture, 0, NULL, &expected_values[4], 1);
 
+    /* Two viewports, only first scissor rectangle set. */
+    memset(&rasterizer_desc, 0, sizeof(rasterizer_desc));
+    rasterizer_desc.FillMode = D3D11_FILL_SOLID;
+    rasterizer_desc.CullMode = D3D11_CULL_BACK;
+    rasterizer_desc.DepthClipEnable = TRUE;
+    rasterizer_desc.ScissorEnable = TRUE;
+    hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
+    ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+
+    ID3D11DeviceContext_RSSetState(context, rasterizer_state);
+    ID3D11RasterizerState_Release(rasterizer_state);
+
+    ID3D11DeviceContext_ClearRenderTargetView(context, rtv, clear_color);
+    ID3D11DeviceContext_RSSetViewports(context, 2, vp);
+
+    rects[0].left = 0;
+    rects[0].top = 0;
+    rects[0].right = width;
+    rects[0].bottom = texture_desc.Height / 2;
+    memset(&rects[1], 0, sizeof(*rects));
+    ID3D11DeviceContext_RSSetScissorRects(context, 1, rects);
+    constant.draw_id = 4;
+    ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
+    draw_quad(&test_context);
+
+    SetRect(&rect, 0, 0, width - 1, texture_desc.Height / 2 - 1);
+    check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[5], 1);
+    SetRect(&rect, 0, texture_desc.Height / 2, width - 1, texture_desc.Height - 1);
+    check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[6], 1);
+    SetRect(&rect, width, 0, 2 * width - 1, texture_desc.Height - 1);
+    check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[7], 1);
+
+    /* Set both rectangles. */
+    rects[0].left = 0;
+    rects[0].top = 0;
+    rects[0].right = width;
+    rects[0].bottom = texture_desc.Height / 2;
+    rects[1].left = width;
+    rects[1].top = 0;
+    rects[1].right = width * 2;
+    rects[1].bottom = texture_desc.Height / 2;
+    ID3D11DeviceContext_ClearRenderTargetView(context, rtv, clear_color);
+    ID3D11DeviceContext_RSSetScissorRects(context, 2, rects);
+    constant.draw_id = 5;
+    ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
+    draw_quad(&test_context);
+
+    SetRect(&rect, 0, 0, width - 1, texture_desc.Height / 2 - 1);
+    check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[8], 1);
+    SetRect(&rect, 0, texture_desc.Height / 2, width - 1, texture_desc.Height - 1);
+    check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[9], 1);
+
+    SetRect(&rect, width, 0, 2 * width - 1, texture_desc.Height / 2 - 1);
+    check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[10], 1);
+    SetRect(&rect, width, texture_desc.Height / 2, 2 * width - 1, texture_desc.Height - 1);
+    check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[11], 1);
+
     /* Viewport count exceeding maximum value. */
     ID3D11DeviceContext_RSSetViewports(context, 1, vp);
 
-- 
2.17.0




More information about the wine-devel mailing list