[PATCH 6/6] d3d11: Use WARN() instead of FIXME() in d3d11_device_GetDeviceRemovedReason().

Józef Kucia jkucia at codeweavers.com
Thu Apr 26 07:53:25 CDT 2018


It's harmless.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a8251aad27a0..c94fbdec239f 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3518,7 +3518,7 @@ static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    WARN("iface %p stub!\n", iface);
 
     return S_OK;
 }
-- 
2.16.1




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