[PATCH 2/6] wined3d: Implement clears for 1D render target views.
Józef Kucia
jkucia at codeweavers.com
Fri Apr 27 07:52:44 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c04bd820f7d4..48a8f8c6560d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4394,7 +4394,7 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
return WINED3D_OK;
resource = view->resource;
- if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
+ if (resource->type != WINED3D_RTYPE_TEXTURE_1D && resource->type != WINED3D_RTYPE_TEXTURE_2D)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
return WINED3DERR_INVALIDCALL;
--
2.16.1
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