[PATCH 2/6] wined3d: Implement clears for 1D render target views.

Józef Kucia jkucia at codeweavers.com
Fri Apr 27 07:52:44 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c04bd820f7d4..48a8f8c6560d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4394,7 +4394,7 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
         return WINED3D_OK;
 
     resource = view->resource;
-    if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
+    if (resource->type != WINED3D_RTYPE_TEXTURE_1D && resource->type != WINED3D_RTYPE_TEXTURE_2D)
     {
         FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
         return WINED3DERR_INVALIDCALL;
-- 
2.16.1




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