[PATCH 6/6] wined3d: Correctly check for absence of precise flags.
Józef Kucia
jkucia at codeweavers.com
Fri Apr 27 07:52:48 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/shader.c | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 4986f3ca213b..3750deea148a 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1917,19 +1917,19 @@ static void shader_dump_sync_flags(struct wined3d_string_buffer *buffer, DWORD s
shader_addline(buffer, "_unknown_flags(%#x)", sync_flags);
}
-static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, DWORD precise_flags)
+static void shader_dump_precise_flags(struct wined3d_string_buffer *buffer, DWORD flags)
{
- if (!precise_flags)
+ if (!(flags & WINED3DSI_PRECISE_XYZW))
return;
shader_addline(buffer, " [precise");
- if (precise_flags != WINED3DSI_PRECISE_XYZW)
+ if (flags != WINED3DSI_PRECISE_XYZW)
{
shader_addline(buffer, "(%s%s%s%s)",
- precise_flags & WINED3DSI_PRECISE_X ? "x" : "",
- precise_flags & WINED3DSI_PRECISE_Y ? "y" : "",
- precise_flags & WINED3DSI_PRECISE_Z ? "z" : "",
- precise_flags & WINED3DSI_PRECISE_W ? "w" : "");
+ flags & WINED3DSI_PRECISE_X ? "x" : "",
+ flags & WINED3DSI_PRECISE_Y ? "y" : "",
+ flags & WINED3DSI_PRECISE_Z ? "z" : "",
+ flags & WINED3DSI_PRECISE_W ? "w" : "");
}
shader_addline(buffer, "]");
}
--
2.16.1
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