[PATCH 4/5] d3d11: Handle D3D11_FEATURE_ARCHITECTURE_INFO in d3d11_device_CheckFeatureSupport().
Henri Verbeet
hverbeet at codeweavers.com
Mon Apr 30 13:15:02 CDT 2018
From: Pablo Martin <pmart-wine at riseup.net>
Signed-off-by: Pablo Martin <pmart-wine at riseup.net>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3d11/device.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d3155d56bf6..fbcbaf8c9da 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3445,6 +3445,20 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *
return S_OK;
}
+ case D3D11_FEATURE_ARCHITECTURE_INFO:
+ {
+ D3D11_FEATURE_DATA_ARCHITECTURE_INFO *options = feature_support_data;
+ if (feature_support_data_size != sizeof(*options))
+ {
+ WARN("Invalid data size.\n");
+ return E_INVALIDARG;
+ }
+
+ FIXME("Returning fake data architecture info.\n");
+ options->TileBasedDeferredRenderer = FALSE;
+ return S_OK;
+ }
+
default:
FIXME("Unhandled feature %#x.\n", feature);
return E_NOTIMPL;
--
2.11.0
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