[PATCH 4/5] d3d11: Handle D3D11_FEATURE_ARCHITECTURE_INFO in d3d11_device_CheckFeatureSupport().

Henri Verbeet hverbeet at codeweavers.com
Mon Apr 30 13:15:02 CDT 2018


From: Pablo Martin <pmart-wine at riseup.net>

Signed-off-by: Pablo Martin <pmart-wine at riseup.net>
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/d3d11/device.c | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d3155d56bf6..fbcbaf8c9da 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -3445,6 +3445,20 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *
             return S_OK;
         }
 
+        case D3D11_FEATURE_ARCHITECTURE_INFO:
+        {
+            D3D11_FEATURE_DATA_ARCHITECTURE_INFO *options = feature_support_data;
+            if (feature_support_data_size != sizeof(*options))
+            {
+                WARN("Invalid data size.\n");
+                return E_INVALIDARG;
+            }
+
+            FIXME("Returning fake data architecture info.\n");
+            options->TileBasedDeferredRenderer = FALSE;
+            return S_OK;
+        }
+
         default:
             FIXME("Unhandled feature %#x.\n", feature);
             return E_NOTIMPL;
-- 
2.11.0




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