[PATCH vkd3d 10/14] libs/vkd3d-shader: Fix vkd3d_find_signature_element_for_reg().

Józef Kucia joseph.kucia at gmail.com
Wed Aug 1 08:34:41 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

The exact match of write masks between a shader signature and
dcl_input/dcl_output instructions isn't required.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 26052f2e2068..0549fb9a85bc 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -3016,7 +3016,7 @@ static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element
     for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
     {
         if (signature->elements[signature_idx].register_index == reg_idx
-                && (signature->elements[signature_idx].mask & 0xff) == write_mask)
+                && (signature->elements[signature_idx].mask & write_mask) == write_mask)
         {
             if (signature_element_index)
                 *signature_element_index = signature_idx;
-- 
2.16.4




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