[PATCH vkd3d v2 1/5] vkd3d: Fix pthread_setname_np(3) call on Mac OS.
Chip Davis
cdavis at codeweavers.com
Fri Aug 3 16:12:19 CDT 2018
That function exists on Mac, but it only takes a single argument, the
thread's new name. That's OK for our purposes, since we were calling it
on pthread_self anyhow.
Signed-off-by: Chip Davis <cdavis at codeweavers.com>
---
Notes:
Try 2: Pull the pthread_setname_np(3) call into a header.
libs/vkd3d/command.c | 4 +---
libs/vkd3d/vkd3d_private.h | 11 +++++++++++
2 files changed, 12 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 4db9967..042d2f1 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -199,9 +199,7 @@ static void *vkd3d_fence_worker_main(void *arg)
struct vkd3d_fence_worker *worker = arg;
int rc;
-#ifdef HAVE_PTHREAD_SETNAME_NP
- pthread_setname_np(pthread_self(), "vkd3d_worker");
-#endif
+ vkd3d_set_thread_name("vkd3d_worker");
for (;;)
{
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index 8efb930..b233d94 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -86,6 +86,17 @@ struct vkd3d_vulkan_info
VkPhysicalDeviceSparseProperties sparse_properties;
};
+static inline void vkd3d_set_thread_name(const char *name)
+{
+#ifdef HAVE_PTHREAD_SETNAME_NP
+#ifdef __APPLE__
+ pthread_setname_np(name);
+#else
+ pthread_setname_np(pthread_self(), name);
+#endif
+#endif
+}
+
struct vkd3d_instance
{
VkInstance vk_instance;
--
2.18.0
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