[PATCH 1/6] wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity).
Józef Kucia
jkucia at codeweavers.com
Wed Aug 15 04:09:47 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/surface.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5502d055c263..2f74ad689fd5 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -175,6 +175,7 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3
default:
FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
+ /* fall through */
case WINED3D_TEXF_NONE:
case WINED3D_TEXF_POINT:
gl_filter = GL_NEAREST;
--
2.16.4
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