[PATCH 1/6] wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity).

Józef Kucia jkucia at codeweavers.com
Wed Aug 15 04:09:47 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/surface.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5502d055c263..2f74ad689fd5 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -175,6 +175,7 @@ static void texture2d_blt_fbo(const struct wined3d_device *device, struct wined3
 
         default:
             FIXME("Unsupported filter mode %s (%#x).\n", debug_d3dtexturefiltertype(filter), filter);
+            /* fall through */
         case WINED3D_TEXF_NONE:
         case WINED3D_TEXF_POINT:
             gl_filter = GL_NEAREST;
-- 
2.16.4




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