[PATCH 4/6] wined3d: Mark vOutputControlPointID register as scalar.

Józef Kucia jkucia at codeweavers.com
Wed Aug 15 04:09:50 CDT 2018


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/wined3d_private.h | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 39bb06ad2658..5187bcf7291e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4109,6 +4109,7 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
         case WINED3DSPR_DEPTHOUTGE:
         case WINED3DSPR_DEPTHOUTLE:
         case WINED3DSPR_LOOP:       /* aL */
+        case WINED3DSPR_OUTPOINTID:
         case WINED3DSPR_PREDICATE:  /* p0 */
         case WINED3DSPR_PRIMID:     /* primID */
         case WINED3DSPR_SAMPLEMASK: /* oMask */
-- 
2.16.4




More information about the wine-devel mailing list