[PATCH 4/6] wined3d: Mark vOutputControlPointID register as scalar.
Józef Kucia
jkucia at codeweavers.com
Wed Aug 15 04:09:50 CDT 2018
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/wined3d_private.h | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 39bb06ad2658..5187bcf7291e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4109,6 +4109,7 @@ static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
case WINED3DSPR_DEPTHOUTGE:
case WINED3DSPR_DEPTHOUTLE:
case WINED3DSPR_LOOP: /* aL */
+ case WINED3DSPR_OUTPOINTID:
case WINED3DSPR_PREDICATE: /* p0 */
case WINED3DSPR_PRIMID: /* primID */
case WINED3DSPR_SAMPLEMASK: /* oMask */
--
2.16.4
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