[PATCH vkd3d 09/12] vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer().
Józef Kucia
joseph.kucia at gmail.com
Wed Aug 15 06:57:57 CDT 2018
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d/command.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 501a06764e24..9455898c07b3 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4001,12 +4001,6 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->allocator = allocator;
list->pipeline_state = initial_pipeline_state;
- if (FAILED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
- {
- ID3D12Device_Release(&device->ID3D12Device_iface);
- return hr;
- }
-
memset(list->strides, 0, sizeof(list->strides));
list->ia_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
list->ia_desc.pNext = NULL;
@@ -4025,6 +4019,12 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->state = NULL;
+ if (FAILED(hr = d3d12_command_allocator_allocate_command_buffer(allocator, list)))
+ {
+ ID3D12Device_Release(&device->ID3D12Device_iface);
+ return hr;
+ }
+
return S_OK;
}
--
2.16.4
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