[PATCH 5/5] wined3d: Set a LUID for WINED3D_NO3D adapters as well.
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 16 02:39:22 CDT 2018
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/directx.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index be03a1d01d1..65a1bb1fabe 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -6641,14 +6641,6 @@ static BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD w
glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
- if (!AllocateLocallyUniqueId(&adapter->luid))
- {
- ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
- return FALSE;
- }
- TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
- adapter->luid.HighPart, adapter->luid.LowPart, adapter);
-
if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
{
ERR("Failed to get a GL context for adapter %p.\n", adapter);
@@ -6752,6 +6744,14 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int o
TRACE("Display device: %s\n", debugstr_w(display_device.DeviceName));
strcpyW(adapter->DeviceName, display_device.DeviceName);
+ if (!AllocateLocallyUniqueId(&adapter->luid))
+ {
+ ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
+ return FALSE;
+ }
+ TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
+ adapter->luid.HighPart, adapter->luid.LowPart, adapter);
+
if (wined3d_creation_flags & WINED3D_NO3D)
return wined3d_adapter_no3d_init(adapter);
return wined3d_adapter_opengl_init(adapter, wined3d_creation_flags);
--
2.11.0
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