[PATCH vkd3d 9/9] vkd3d-shader: Strip debug info after generating all code.

Józef Kucia joseph.kucia at gmail.com
Fri Aug 17 02:57:03 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index d62d553ed1dd..d40350f18f4d 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -6364,14 +6364,14 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
 {
     struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
 
-    if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
-        vkd3d_spirv_stream_clear(&builder->debug_stream);
-
     vkd3d_spirv_build_op_function_end(builder);
 
     if (compiler->output_setup_function_id)
         vkd3d_dxbc_compiler_emit_output_setup_function(compiler);
 
+    if (compiler->options & VKD3D_SHADER_STRIP_DEBUG)
+        vkd3d_spirv_stream_clear(&builder->debug_stream);
+
     if (!vkd3d_spirv_compile_module(builder, spirv))
         return VKD3D_ERROR;
 
-- 
2.16.4




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